Maximum Gain with Minimum Effort
We have built backends for three games in Elixir. Going to talk about what we learnedand how we did these. Also share a bit about our journey to using Elixir/Erlang.
Talk objectives
Learn about working production systems. Learn about solutions used to build realtime PvP, singleplayer and a turn based games. How we deploy the servers.
Target audience
Game developers, programmers, devops people.
Roope spent the last 10+ years building services, most of it for mobile games. Currently a Co-Founder and lead server developer at Grand Cru.
Github: muhmi
Twitter: @roopekangas